Tag Archives: Storytelling

[REVIEW] Fiasco, Pt. 3: Shakeup & Sign-Off

In this, the concluding segment of my extended look at Fiasco, I’ll detail the Tilt and the Aftermath, two special phases of the game that have a formative place in the overall narrative. I’ll also reveal the destiny of the not-so-endearing characters from my first game that were introduced in Pt. 1. While not strictly necessary, I’d recommend reading Pt. 1: Search & Setup and Pt. 2: Structure & Strategy before reading this one. The review was originally written as one large article, so this latest piece will reference ideas presented previously and is too narrowly focused to provide context for gameplay in toto. Continue reading

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[REVIEW] Fiasco, Pt. 2: Structure & Strategy

This week, I continue my exploration of Fiasco with a closer look at actual gameplay. For an introduction to the game and the story my friends and I told with it (along with a brief survey of the hunt that led me to it), see Pt. 1: Search & Setup. Continue reading

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[REVIEW] Fiasco, Pt. 1: Search & Setup

Over the next few weeks, I’ll be taking an in depth look at one of the latest and most exciting discoveries I’ve made on the gaming front. I’m admittedly late to the party on this one, but I still felt it warranted special mention. That, and I needed an excuse to share my own gaming story. Regardless of your experience level with games, you’ll find in Fiasco an accessible (and inexpensive) system that all but guarantees many evenings of fun for anyone with a couple of friends and anything approaching a human level of creativity. One disclaimer to start us off, however: this write-up is not a how-to-play guide. While I will be exploring most of the game’s mechanics at a high level, I will not be going out of my way to explain every detail. If you’re interested in the nitty-gritty, pick up a copy of the book or the pdf. I don’t think you’ll regret it. Continue reading

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