Category Archives: Games

[REVIEW] Paperback, Letters from Whitechapel, Battlelore 2nd Edition

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I haven’t done nearly as much board gaming in the past few months as I’d like. As a social hobby that generally requires the participation of people outside oneself, it too often falls victim to fickle adult schedules and/or the nonexistence of friends. That said, of the few instances mine ears hath enjoyed the sweet slap of cardboard on wood veneer in recent weeks, most of them have included the opportunity to try new games. This can be both a great pleasure and a dire gamble for an established connoisseur such as myself. How did my luck fair? Were these novel diversions worth the precious gaming time they depleted? Scroll on, dear reader… Continue reading

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From Board Gaming to Lovecraft and Beyond, Pt. 2

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“But I called, as we came near, to one who stood beside the water’s edge, asking him what men did in Astahahn and what their merchandise was, and with whom they traded. He said, ‘Here we have fettered and manacled Time, who would otherwise slay the gods.’ I asked him what gods they worshipped in that city, and he said, ‘All those gods whom Time has not yet slain.'” — “Idle Days on the River Yann,” Lord Dunsany

In case you missed it, click here for Pt. 1 in which I trace the path I followed through board games to Lovecraft fandom. This week, we’re going to follow that rabbit hole a little deeper. Continue reading

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From Board Gaming to Lovecraft and Beyond, Pt. 1

“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.” — “The Call of Cthulhu,” H.P. Lovecraft Continue reading

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[REVIEW] Fiasco, Pt. 3: Shakeup & Sign-Off

In this, the concluding segment of my extended look at Fiasco, I’ll detail the Tilt and the Aftermath, two special phases of the game that have a formative place in the overall narrative. I’ll also reveal the destiny of the not-so-endearing characters from my first game that were introduced in Pt. 1. While not strictly necessary, I’d recommend reading Pt. 1: Search & Setup and Pt. 2: Structure & Strategy before reading this one. The review was originally written as one large article, so this latest piece will reference ideas presented previously and is too narrowly focused to provide context for gameplay in toto. Continue reading

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[REVIEW] Fiasco, Pt. 2: Structure & Strategy

This week, I continue my exploration of Fiasco with a closer look at actual gameplay. For an introduction to the game and the story my friends and I told with it (along with a brief survey of the hunt that led me to it), see Pt. 1: Search & Setup. Continue reading

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